Nexoba

discover the hidden side of sports

From Probability
to Certainty.

We redefine how player movement in sports is modeled – not as statistical expectation, but as physical certainty.

We don’t just track where a player is – We know accurately where they can be.

A fully deterministic engine for player movements

We have developed the first fully functional player movement engine that behaves like a real player on the field.

It creates a digital twin of every player, incorporating reaction time, acceleration behavior and physiological constraints to calculate reachable space at any given moment.

„PROBABILITY ESTIMATES.
DETERMINISM DEFINES.“

▶️ Video: Let’s see how brilliant Toni Kroos is (Coming soon)

Instead of predicting what is likely to happen, the engine computes what is physically and physiological achievable in the next phase of play. The results are deterministic and visually verifiable down to the last detail. It represents a shift from descriptive analytics to physically grounded intelligence.

The Limitation of Probabilistic Modeling

We are pushing the boundaries of current Probabilistic Models

▶️ Video: Show pass areas and route visualization (Coming soon)

We know which route a player takes to receive a pass and how long it takes him and other players. And we show you these routes. Taking into account all the characteristics of the players and all the relevant circumstances of the moment.

By doing this for all possible passes, we know everything about that moment in the game. Based on the position data, we measure the game structure using tens of thousands of player's actions at once.

„DATA SHOWS WHAT HAPPENED.
SIMULATION DEFINES WHAT IS POSSIBLE.“

In doing so, we have put an end to the statistical noise and fog in game analytics.

New Insights, New Metrics

Centimetre Precision

The free space for all possible ball passes is marked with centimetre precision by boundaries.

Pass Quantification

Every pass played can be quantified to see how difficult, risky and profitable it was. See who gets it first, when, where and why.

Quantifiable Stress

The stress level of a player at any given moment becomes quantifiable. Spatial dominance can be measured.

A New Layer of Sports Intelligence

Built on this foundation, a new layer of sports intelligence becomes possible:

  • Next-generation performance analytics
  • Artificial intelligence learning environments
  • Outstanding support for coach and player education
  • Objective scouting databases
  • Broadcast products that delight fans and professionals alike

We are redefining match analysis!

The analysis is carried out using simulation

Position data + Simulation = Match analysis 2.0

Put simply: Our software makes it possible to play football on a computer.

In order to simulate football, the movements of the ball and players must be modelled in a Movement Model.

Our Core competence is the accurate, consistent and comprehensive representation of the football match in a mathematical and physical Movement Model, so that football sequences can be simulated.

Using this approach, our product delivers groundbreaking results.

Individual scenarios
  • The simulation can be used to create any football scenarios and visualise their progression.
  • The same game actions can be simulated that real players might also perform on the pitch.
  • The generated content can be seamlessly integrated into the actual course of the game (generated from the positional data).
  • This allows all possible alternative game scenarios to be examined for any point in the game.
Batch processing
  • However, the full potential of the simulation is only realised through the massive amount of processing taking place in the background. We ‘measure’ the game structure using simulation. We do this using the players’ actions! If necessary, tens of thousands of times in a matter of seconds.
  • This enables analysis without the use of probabilities and thus achieves a level of accuracy that surpasses all systems on the market.
  • As a result, we obtain KPIs that were previously thought to be impossible.

A video can't show alternative storylines, but we can!

Imagine a video session with the player, just as is done in all professional clubs.

The video is paused at relevant points and an attempt is made to explain to the player what could have been done in that situation. The player’s options for action must be verbally outlined by the coach and imagined by the player in all their complexity, and all participants ask themselves: Would the action have been possible at all?

Video recordings merely depict past events. They do not allow for the consideration of alternative courses of action, nor do they permit ‘what if’ scenarios. A glimpse into potential future game developments remains denied.

Video analysis is therefore clearly limited in its possibilities: Many very important aspects of a game situation remain unclear to the player.

The accurate, realistic representation of alternative sequences involving the ball, teammates and opponents in a single sequence has not been possible until now.

Our software can do exactly that!

Using simulation, we deliver qualitative key performance indicators (KPIs) that could not previously be determined!

It makes sense to divide the KPIs into two categories:

1.) Overcoming resistance: How difficult was the situation for the player, and were they able to solve it?

We offer two new KPIs that describe in great detail just how significant the hurdles are for the player in a given situation. We are not currently aware of any other KPIs in this category.

2.) Achieving a win: Was the player able to positively influence the game structure through their action?

We can also add a new KPI to this category, as well as significantly improve an existing KPI.

All in all, this now makes it possible to measure a player’s performance on the ball! A performance analysis based exclusively on positional data, eliminating any subjectivity.

We meet the highest quality standards.

Accuracy
  • Our simulation is accurate to the nearest centimetre.
  • Physical and physiological constraints are adhered to, i.e.: Impossible or unrealistic running paths and game actions are excluded.
  • In our presentation of the alternatives, there is absolutely no discernible break between the real and the simulated course of play. The two merge seamlessly into one another.
  • The paths we have calculated are exactly the same paths that the players on the pitch would take if they were to act with the corresponding acceleration and reaction times and took the most efficient route to the goal. The speeds along the running path are then also the same at every point in time.
Convenience
  • We don’t use tables, columns of figures or charts. We present the results to you in ‘footballer’s language’. As a run, position or area within the pitch. This is immediately and intuitively understandable.
  • The simulation can be moved forwards and backwards step by step or in slow motion together with the synchronised video.
  • The game action can be zoomed in or out as desired (zoom function).
  • The ball or a selected player can be tracked in a floating window of any size.

Would you like to show

Would you like to know

To ensure that integration with other services and systems is straightforward (TV production systems, analytics tools), we also offer all of this as a cloud service at programming-level (API).

Where we add value

Education 1

See what was possible

Education 2

Explain it in detail

Player performance

Qualitative player context analysis

Player rating

Scouting based on objective facts

Fan Experience

Explain what is hidden

AI Trainingscamp

Learn from our simulation